The Monster Among Us

Third person RPG project inspired by The Witcher3: Wild Hunt

The Play-through

Concept

This level is inspired by "The Witcher III: Wild Hunt". The story takes place in a village in the forest. Players are entrusted to investigate and find the father of the village hunter.


This is the quest of the level, and its content is relatively straightforward. I wanted it to be similar to side quests in The Witcher III, where it is not necessarily long but involves decision-making.

In the design, I initially designed the battle outside the village, but then I thought it would be more interesting to let the player follow the clues and find the "monster" hiding in the village. So I designed the final battle location in the basement of a house.

Blockout

Although it is a village in the forest, I hope its overall environment is closed. It would reflect that the people in the village are in a state of defense. They don't like outsiders.

The orientation of the house will visually guide the player, and the surrounding trees will act as a guide to the route.

The fence will enclose the entire village, and these fences are conical in shape. This will look more aggressive and dangerous.

The interior should be simple. These unpretentious layouts hide some dark secrets.

The broken fence indicates the danger and informs the player of the destination of the target.

The houses have many torches in front of them, and the torches usually symbolize something primitive and add to the uneasy atmosphere.

The site of the battle should indicate the scene of the attack. The attacked had set up camp here.

The items in the basement suggest that someone was learning to make potions here, while at the same time the victims' bodies show that things are not so simple.

Set Dressing

Due to the limitations of the asset pack, I have made partial changes to much of the content. But overall it still reflects the medieval atmosphere of the whole game and the uneasiness hidden under the peace.

Entrance
Basement Coner
Next
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