
CECELIA
1st person adventure game
I'm working as a level designer on a first-person adventure game at Aifir Interactive with other members of the team. I am mainly responsible for the design and whitebox production of the cave, crevasse valley, and lighthouse, and also did part of the set dressing of the cave and crevasse valley.
On confluence, we did the game design document so that everyone knows what our goal is.
Planning and Design
The group and I started out discussing the levels that needed to be covered throughout the game. Based on the content, I drew out a general island look to help the group get a more visual feel for the whole environment.
It covers some of the initial design of the level and the mechanics that need to be used in the level.